﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace PengLuaKit
{
    //
    // Global tils functions
    //
    public class PLKUtils
    {
        public static int CreateIntRandomValue(int min, int max)
        {
            return Random.Range(min, max);// inclusive, exclusive
        }

        public static float CreateFloatRandomValue(float fMin, float fMax)
        {
            return Random.Range(fMin, fMax);// inclusive, inclusive
        }
    }
}